[ Shadow of War / World Artist ] (Present) Monolith (WB Games)
- Create vista terrains and other vista elements (such as clouds & smokes)
- Work closely with the tech team to develop pipeline and tools for vista assets.
- Create concepts/matte paintings for vistas.
[ Halo 5 : Guardians / 3D Skybox Artist ] 343Industries (Microsoft)
- Create vista for levels and for cinematics.
- Responsible for creating all non-playable environments (vista) which includes 3D assets, terrains and sky domes. Also was responsible for fog and lighting for the vistas I made.
[ Shadow Realms / 3D Environment Artist ] Bioware
- Create realistic looking assets for the environment: Tileable textures, 3D Models, Plants etc
- Work closely with the Environment art director to achieve desirable look.
[ Film: Valiant (2013) / Matte Painter ] Studio 400A
-Communicate with the director and scene compositor
-Create background for the scene
[ Film: Advantageous (2012) / Lead Matte Painter ] Studio 400A
-Plan, guide, gather and lead matte painter team
-Communicate directly with the director
-Composite the matte painting
[ Film: Them Greeks! / Texture Artist ] Studio 400A
-Create textures for props
High and Low polygon modeling
Create different types of terrains
Texturing for realistic or stylized environment
3D digital Sculpting
Create modular scene in 3D
Create matte painting for background or concept
Traditional and digital painting
Autodesk Maya Adobe Photoshop Pixologic Zbrush
Unreal Engine Planetside Terragen Allegorithmic Substance
Eon Vue World Machine The Foundry Nuke
XNormal Autodesk Max The Foundry Modo
Adobe After Effects Autodesk Mudbox Frostbite Engine
Academy of Art University, San Francisco, CA
Majoring 3D Animation and Visual Effects
-Graduated 2014 Summer-
Reference is available upon request